The project Educate to create arose from the need to work the issue of intellectual property in the classroom, for which we defined certain contents and an educational methodology that we subsequently implemented and analyzed. This project managed to encourage behaviours that respect everyone’s rights, including the rights of people who generate knowledge or contribute to its distribution as well as those who process it in leisure situations on in their daily job.
From an educational point of view, with this project we intended to foster the civic commitment of responsible and supportive citizens who would progressively generate a positive impact in society through the development of a critical thinking process.At a research level we explored the dimensions that define the cultural beliefs and practices of children and teenagers in relation to the authorship and use of cultural creations within a context of respect for intellectual property.
The project Educate to create was comprised of two stages:
With our objectives in mind, we designed the relevant contents for the treatment of intellectual property, being developed around three educational units in the web site Educate to create: Authorship, beliefs and cultural practices, Educational settings as communities of practice; and Civic Commitment and an education in values.
This material meant a starting point both for students, who could use it as the basis for their extended study on the issue, as well as teachers, who would find a useful educational support when it came to designing their own classroom activities.
The four pilot experiences took place during the first quarter of the school year 2008 in classes in Primary and Secondary Education and Bachillerato at education centres in Asturias.
Researchers and teachers worked with a group of twenty-one students aged between nine and ten during a five-session workshop.
The teacher progressively introduced the contents on intellectual property transversally to the official curriculum and worked during tutoring sessions. Finally, we prepared and presented a theatre play that contributed to bringing the issue close to the children’s everyday life.
The experience was conducted, over five sessions, with a group of sixteen students aged fifteen and sixteen within the optional subject Young European Company in Year 4 of ESO, which aims for the creation of a co-op.
It was organized in three stages:
Both experiences, during seventeen and twenty sessions respectively, were conducted in two centres with groups of students aged from sixteen to eighteen who were taking Audiovisual Communication and Multimedia.
The workshop was divided into four stages:
Elaboration of digital educational material
With the design of contents and methodology developed for this project, we have consolidated a web space where teachers and students can find contents, activities and resources to understand Intellectual Property and relate it with their daily practices. With this web we couple theoretical concepts with examples applied in a common space.
Critical reflection on Intellectual Property
The conclusions reached with the project Educate to Create show how the introduction of contents related to Intellectual Property in the curriculum may contribute to educating critical, conscious and responsible citizens that build their own opinions regarding the intellectual creation environment.
Research agreement “Educate to create. Intellectual Property in Primary Education and Bachillerato”. Financing entities: Microsoft España, Cedro, Universal Pictures, Telefónica. Participating entities: Universidad de Alcalá & Microsoft España, Universal Pictures and Warnerbross. Duration, from: 1st of November 2007 until: 31st of December 2008.